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Add Audio to your app screen
  • 22 Mar 2023
  • 3 Minutes To Read
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Add Audio to your app screen

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Article Summary

You can add a congratulatory audio message to your gaming app when your end users complete a mission in the game.

Use the following steps to add audio to your app screens:

Step 1: Create an Audio project
Step 2: Connect your mobile app and capture the app screen
Step 3: Identify the screen
Step 4: Design the Audio

Step 1: Create an Audio project

  1. On the Whatfix Mobile Dashboard, select the App in which you want to create an Audio project.
    dashboard_select_app

  2. To create a new project, click New.
    new_project

  3. In the DELIGHT section, click Audio.
    delight_audio

  4. Enter a name for your project.
    project_name

  5. Enter the App Version or select the App Version using the dropdown.
    app_version

your title goes here
  • Use the latest version of your app to create Whatfix Mobile content. For more information on app version, see What is an App Version?.
  • Ensure that you add the correct app version from the app build that was integrated with the Whatfix Mobile SDK.
  1. Click Create.
    snowfall_project_name
your title goes here

Your Audio project gets created and you are redirected to the Whatfix Mobile Studio.
audio_


Step 2: Connect your mobile app and capture the app screen

You need to connect your mobile app to the Whatfix Mobile Studio before you can start creating your in-app experience. This can be done by scanning the QR code available on the Whatfix Mobile Studio using your mobile app integrated to Whatfix Mobile.

  1. Open your app integrated to Whatfix Mobile on your mobile phone and then enable the Creator mode.

  2. Navigate to the Whatfix Mobile Studio on your browser and scan the QR code using your mobile app.

    Mobile_screen

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  • You can see the notification on your phone that your app is connected to the Audio project.
  • You can navigate to any screen on your mobile app on which you want to add your Audio.
  1. To capture the screen on which you want to create your Audio, click Capture.
    capture_screen1

Step 3: Identify the screen

After capturing the screen, you need to identify the unique elements on the screen and tag the screen so that the in-app experience you create appears on the right page.

  1. To identify the unique elements on the screen to tag the right screen, click Add Identifier.

    add_identifier

  2. Click the desired element on the page.
    identifier_home

Example: If you want to add Audio on the Home screen, you can choose the title Home, which can uniquely identify the screen and play the Audio on the correct screen.

your title goes here

Click Add More to select more elements on the page and then repeat step 2.
add_more_identifier

Step 4: Design the Audio

Use the following steps to design the Audio:

  1. On the Whatfix Mobile Studio, in the navigation panel, select Design.
    element_design

  2. You can configure the following options for your Audio,
    audio_config

  • AUTO DISMISS: Enabling the AUTO DISMISS toggle enables you to automatically dismiss the Audio without your end users' intervention after a delay of a few seconds which you can set.
    auto_dismiss_snowfall

  • ELEMENT TRIGGER: You can set the following conditions to trigger the Audio,
    Screen detection - instant plays the Audio instantly on the app's screen as soon as the user navigates to that screen
    element_trigger_instant

    Screen detection - After delay plays the Audio on the app's screen after a delay. You can set the delay in seconds.
    screen_detection_delay

  • ELEMENT TERMINATION: You can set the following conditions to terminate the Audio,
    Never: When you set this condition, the Audio plays every time your user opens the app and navigates to the particular app screen
    element_termination_never

    After 'n' sessions: When you set this condition, you can make the Audio stop playing after your end user has closed the app, opened it, and then navigated to the particular app screen for a set number of times. You can set the number of sessions after which the Audio must stop playing.
    element_termination_n_sessions

  • A session is defined as every time your end user closes the app and opens it again.

The Audio you add is automatically saved.

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